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Use 8 skulls of riechliu and 12 skulls of limoany. I like one X'n!troph skull and the rest fill with vellinque skulls.Īdding an extra socket to items with less than two sockets, we'll have 20 armor sockets. I really don`t know which of the three is the best. But why one X'n!troph skull? Beacause it will help your rapid fire attacks and also it reduces ALL armor, which means it also helps your glacial spike and venomous hail elemental damage. Glacial spike is the best triggered spell you can have. Another physical damage option is one X'n!troph skull and the rest fill with vellinque skulls.įor a spell trigger damage, I recomend at least one X'n!troph skull and the rest fill with eyes of Aleera. If you want a pure physical damage, use one rambrem skulls, one X'n!troph skull and the rest fill with whorlbarb skulls or vellinque skulls. You have three options: 2 physical damage and 1 spell trigger damage. I really like the netherrealm shotgonne for it's extra sockets slots. Also, Outlander' skills have a short duration, making this reduction of effectiveness even worse Also, each active skill added to the rotation of skills exponentially reduces the rotation effectiveness.ġ - the slow does not work on bosses and elite very wellĢ - rapid fire already reduces armor per shoot, stackable, and with a single X'n!troph skull we'll rip away our foes armor with both rapid fire and venomous hailģ - each active skill added to the rotation of skills exponentially reduces the rotation effectiveness. It would be a nice skill if there were any point left to spent. The range bonus does not benefits rapid fire or venomous hail and the damage bonus is not that great, it's equivalent to only +60 STR.ġ - Chaos Burst doesn't work in open areas and shadowshot is not reliable, once the shards does not always seeks new targetsĢ - rapid fire deals damage to all enemies in a line and venomous hail in an area, so the AoE is pretty much covered Master of the elements is a good bonus damage for venomous hail and poison burst. Stone pact is mandatory for any outlander build. Although it's not 100% effective, it's still worth. Shadowmantle protects you from the worst kind of enemy an outlander can face: ranged and spellcasters. Repulsion hex is a skill very easy to use due to it's long duration and protects from melee enemies. Share the wealth is a great skill that benefits you and your party. Poison burst is a nice skill to deal with crowds. It means we won't need to maximise dodge mastery to reach the dodge cap at late game. If you change this build, you may consider increasing bramble wall to level 5 to increase it's duration.ĭodge mastery is a nice skill, but with the enchantmens we'll reach at least 365 DEX to use the Dominion/Unearthly set and most shotgonnes. Shotgonne mastery is a great skill and it's debuffs (blindness and stun) procs with both rapid fire and venomous hail.īramble wall is a great defense for a single skill point. Rune Vault is a situational movimentation skill, very useful to get distance from melee attackers. Investing more than 10 points in Rapid Fire is not worth because it increase to much the mana cost. They also proc spells with chance to cast on hit, like the strong glacial spike. The only things they do not proc are execute and health/mana steal. Rapid fire procs debufs per shoot and venomous hail procs debufs per wave. Rapid fire and venomous hail are the main attacking skills. At act 3 I gave up and played in the internet at veteran or normal. In a group, specially with a tank engineer, things could be easier, but to solo elite is a hell of a challenge. I had a hard time playing this build alone in elite. It's very fun to play along, although is not as stylish as a dual pistol wielder. So I gave up that outlander and started a new one, a shooty shotgonner. And the damage bonus from akimbo and long range mastery are not that great, they are equivalent to +60 STR each.Ģ - rapid fire and venomous hail does not benefits from dual wieldingģ - shotgone mastery is a great skill, very overpowered, and shotgones deals damage in an area with normal attacks I changed the build to use rapid fire and venomous hail, but there was some problems:ġ - rapid fire does not proc execute, so akimbo was not very effective, and also neither receive the range bonus from long range mastery. My first outlander build was a left-clicker (auto-attacker) dual pistol outlander, but I've discovered soon enough that it wasn't viable in elite.
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